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Trial and Tribulation →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens. ●1: Draw 1 card. ●2: Add 2 monsters from your Graveyard to your hand. ●3+: Destroy up to 3 face-up cards on the field. |
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password:26285788 | |||||
Average Rating Score | 6(15) |
- Card Info
- Card Reviews (15 rating scores)
- Decks with Trial and Tribulation (16 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Trial and Tribulation" card reviews and rating scores
6(15) |
|
20% | (3) | ||
13% | (2) | ||
60% | (9) | ||
0% | (0) | ||
6% | (1) |
シエスタ
2020/04/23 14:30
2020/04/23 14:30
None of the effects are bad, but since it's slow at the end and forced to activate, the removal effect is particularly susceptible to the situation.
There are conspicuous inflexible aspects such as high combo dependency without duplication.
Even if it's a good deck, honestly, I think it's too much to include this card and it's more of a hindrance.
There are conspicuous inflexible aspects such as high combo dependency without duplication.
Even if it's a good deck, honestly, I think it's too much to include this card and it's more of a hindrance.
pKMnS
2018/08/11 22:35
2018/08/11 22:35
Konami art is fine. Two types of facial expressions.
I like kouyuu. A piece that can be enjoyed from a different perspective.
I like kouyuu. A piece that can be enjoyed from a different perspective.
ヒコモン
2017/06/28 12:56
2017/06/28 12:56
You can do various things such as draw, salvage, and destruction that doesn't take targets, but on the contrary, it feels like you're lacking in dexterity. Especially the place where the effect does not overlap is very painful. Since the effect is applied in the End Phase, it is necessary not to release too much if you are aiming for a draw or salvage, and destruction is slow in the End Phase.
カンノーネ
2016/01/09 22:04
2016/01/09 22:04
In the case of Holy Hour Gishki, it's smarter to decide on a continuous ritual on the first turn of the attack, considering the obstacles such as face-down cards, and when you go around, you will release more than 3 times, so inevitably after the first turn of the second attack. I will be active
Considering that you can release it twice or once when you have an accidental hand to reduce your hand consumption, it can be said to be a sufficiently powerful card. Especially the second one is like a salvage.
Above all, the illustration of this card is a story-wise scene in which Gishki Natalia fails to summon Evilswarm Glaze as a countermeasure against Trishula, but he makes a mistake again and loses his own daughter. It's stylish to bring out the gustocrake that was born as a result of the ritual used as the material...
Considering that you can release it twice or once when you have an accidental hand to reduce your hand consumption, it can be said to be a sufficiently powerful card. Especially the second one is like a salvage.
Above all, the illustration of this card is a story-wise scene in which Gishki Natalia fails to summon Evilswarm Glaze as a countermeasure against Trishula, but he makes a mistake again and loses his own daughter. It's stylish to bring out the gustocrake that was born as a result of the ritual used as the material...
スクラップトリトドン
2014/06/16 9:08
2014/06/16 9:08
BBA
There is a precedent for 《Super Rejuvenation》to earn ads by releasing, so it's not bad.
No, but the problem is that the effects do not overlap.
It would have been easier to use if you could duplicate 1 drop, salvage, and destruction, even if it's one for each, but...
By the way, this is a rare card with two types of illustrations in the Japanese version. It's not that the illustration is wrong, but it's clearly explained in MG.
There is a precedent for 《Super Rejuvenation》to earn ads by releasing, so it's not bad.
No, but the problem is that the effects do not overlap.
It would have been easier to use if you could duplicate 1 drop, salvage, and destruction, even if it's one for each, but...
By the way, this is a rare card with two types of illustrations in the Japanese version. It's not that the illustration is wrong, but it's clearly explained in MG.
大欲の悪魔
2013/10/17 23:22
2013/10/17 23:22
《Prior of the Ice Barrier》「By releasing this card~」
!?, This means...
And it also becomes a draw source that Ice Barrier lacks, and you can replenish the hand cost by creating a non-salvageable Ice Barrier (Ice Barrier has a type-based cost).
And if you want to do it, you can aim to destroy three cards.
Huh? The timing is late? What are you talking about? (Looking at Gantara)
!?, This means...
And it also becomes a draw source that Ice Barrier lacks, and you can replenish the hand cost by creating a non-salvageable Ice Barrier (Ice Barrier has a type-based cost).
And if you want to do it, you can aim to destroy three cards.
Huh? The timing is late? What are you talking about? (Looking at Gantara)
メダぷっちょ
2013/05/21 18:38
2013/05/21 18:38
very weird card
If you release the effect, you can always get an add, but if you want to draw, there are other good cards, and the salvage effect can be done with another card. A very difficult card to use.
If you release the effect, you can always get an add, but if you want to draw, there are other good cards, and the salvage effect can be done with another card. A very difficult card to use.
光芒
2013/05/21 10:53
2013/05/21 10:53
This is probably the first time that a pack with two types of illustrations is included. After reading the master guide, I was deeply moved when I learned the meaning of the illustration on this card.
As an effect, 《Super Rejuvenation》's Dragon ties are removed and various effects are added. In terms of releasing a large number of monsters, we can consider adopting it in Sacred Time, but the wall of 《Super Rejuvenation》still stands in our way.
As an effect, 《Super Rejuvenation》's Dragon ties are removed and various effects are added. In terms of releasing a large number of monsters, we can consider adopting it in Sacred Time, but the wall of 《Super Rejuvenation》still stands in our way.
ファイア野郎
2013/05/20 22:31
2013/05/20 22:31
As Mr. Masuky said, a card with two types of illustrations.
However, this card is a card that exists in two types in the same pack.
Multiple releases aren't too difficult if you have a Hour from your hand or if he's Gishki.
However, the former has a rival called 《Super Rejuvenation》,
It's tough to say whether he can get a huge advantage on Deck.
However, this card is a card that exists in two types in the same pack.
Multiple releases aren't too difficult if you have a Hour from your hand or if he's Gishki.
However, the former has a rival called 《Super Rejuvenation》,
It's tough to say whether he can get a huge advantage on Deck.
おみのづえSP
2013/05/20 17:41
2013/05/20 17:41
If it is one release, it is the same as super playback.
Two releases are mutually compatible.
Three or more releases are completely different things.
Personally, I think that for Decks that use a lot of releases, Draw < Monster Salvage.
However, in the sacred time that hits the release repeatedly, the effect changes drastically between the 2nd and 3rd hits.
I wish I could have chosen... Well, both effects are hard to rot, but...
Two releases are mutually compatible.
Three or more releases are completely different things.
Personally, I think that for Decks that use a lot of releases, Draw < Monster Salvage.
However, in the sacred time that hits the release repeatedly, the effect changes drastically between the 2nd and 3rd hits.
I wish I could have chosen... Well, both effects are hard to rot, but...
Masuky
2013/05/18 22:31
2013/05/18 22:31
Isn't this illustration different in Japan and overseas? Japan looks like it's crying
とき
2013/05/18 11:40
2013/05/18 11:40
Overcoming hardships in English? "This Japanese translation has a good sense."
Compared to 《Advance Zone》, which has the same idea, the appeal of this card is that it has a powerful replacement effect and supports all releases.
You can fully aim for ad recovery and powerful destruction effects if you use it with sacred time from overseas recording packs.
However, there is also the option of 《Super Rejuvenation》for the Holy Hour ad recovery. Other than that, it's hard to use, and it's also a card that has an undeniable feeling of a demon god's hammer.
Compared to 《Advance Zone》, which has the same idea, the appeal of this card is that it has a powerful replacement effect and supports all releases.
You can fully aim for ad recovery and powerful destruction effects if you use it with sacred time from overseas recording packs.
However, there is also the option of 《Super Rejuvenation》for the Holy Hour ad recovery. Other than that, it's hard to use, and it's also a card that has an undeniable feeling of a demon god's hammer.
2013/06/01 18:01
I think I'll try putting it in the Epic Gishki
If it's holy time, I think it's strong
If it's holy time, I think it's strong
Decks with "Trial and Tribulation"
* is adopted as a key card.
● 2022-09-10 Devi Libromancer Startup
● 2016-05-11 Angel Lilo
● 2013-06-01 Try Trial and Tribulation (Plant Deck )
● 2016-01-10 saphira booby carving
● 2018-01-30 Gouki Senior Spirit
● 2014-08-09 Sangenjin
● 2014-04-24 Sacred Dragon Princess Saphira
● 2019-10-16 Sacred Megalith
● 2013-08-08 Invocation of the Hour★
● 2016-04-10 Invited Saphira
● 2013-11-02 Haste Hieratic Dragon
● 2016-09-01 God Support Deck
Card Category and Effect Category
Effect:Draw
Effect:add Card from your Deck to your GY
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXTRA PACK -SWORD OF KNIGHTS | EP13-JP008 | 2013-05-18 | Normal |
Ranking and View Num
Rating Score Rank | 7,466 / 13,171 Cards |
---|---|
View Num | 22,281 |
Others
Japanese card name | 招来の対価 |
---|
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